About the Digital Works (c. 2004 essay)
Early in 1997, whilst sitting in at ROAR studios minding a group show I was participating in, I noticed an RMIT short-course magazine lying on the office desk which had on its cover work that could have been done by me but was instead done by a computer artist (Tim Umney). On the back cover was an image that looked like a cross between a painting of mine from 1993 and the work of H.R.Giger, all done on computer. I realised then, that I would have to seriously reconsider my Luddite tendencies, that unless I got my hands on a computer the multitude of ideas that I have for paintings would remain either as rough scribbles on paper or would never be articulated at all.
RMIT Short Course magazine of 1997 featuring the work of Tim Umney (who appears to no longer create such pieces.). I saw this at Roar studios in which some of my oil paintings were on exhibition in 1997.
Digital Publishing Design Graphics magazine from 1998 featured the work of Christos Magannas,. I saw this magazine at a News Agency while looking to buy an art magazine. Magannas used a computer, and a computer program referred to as “Photoshop”. I bought my first computer, a G3 Mac, a few months later, just before Christmas in 1998, and bought Photoshop in February 1999.
Most of the 2d digital images in the "digital gallery" of [my original website] are a selection of works created in an 8 week period from February to April of 1999 after buying a computer and the computer program Photoshop 5 (necroreaper, below, is another). In that short time I created the equivalent in computer images of 3 to 4 years worth of my usual output of paintings.
Some of my first digital pieces were based on actual drawings (see below).
untitled drawing (scribble) above, circa 1997, formed the basis of necroreaper, right. It was to have eventually been a painting ... except that with the purchase of the computer at the end of 1998 it became a digital image instead. Most of my paintings begin as very rough scribbles. The computer aided in the creation of images which I would not have had time to paint.
left, original photograph taken c. 1994 .
Scienceworks Museum, Spotswood, Melbourne
necroreaper. digital 1999 (above)
watereaper. digital 1999 (left)
Both images derive from the earlier untitled scribble (above left) and are among the first digital images created in early 1999.
Below, reaper, oil on canvas, 1997
To create necroreaper for instance required a considerable degree of patience and time. Merging the various parts seamlessly by getting the texture and colouration right was painstaking. The idea behind my digital images is to create the illusion that the impossible is actual - articulate an idea that is original with its juxtapositions.
However, since creating my digital images there has been a proliferation of 'digital artists'. What should be 'digital artisans', or 'digital craftsmen/women', or 'digital illustrators' are referred to as 'artists'. Their work is formulaic. Filters are applied to fudge the edges. 'Noise' in the form of scratches, textures, are overlaid... because somehow, it makes the image more 'painterly', 'art' rather than graphics. In Computer Arts Special magazine, issue 34, 2002, issn 977146511201007 perhaps to ram the point home a plugin "dreamy photo" was included in the cd (included with the magazine) which essentially serves the purpose of turning a photo into 'digital art'. Once there was painting by numbers. Now these formulae are included in computer programs. Instead of being scoffed at users become minor cause celbres. Instead of expressing an idea the work in question is only an exercise in aesthetics, merely illustration/design.
Salvador Dali spent a lifetime creating what he termed "hand painted photography" - to create the illusion that the impossible is actual. From Mantegna to Michelangelo to Raphael; from Albrecht Durer to Heironymous Bosch; from David to Dali, art has been about articulating an idea - not fudging it. Wankers producing dross peddle it as art. It's a great leveller. No talent? Grab the computer scan some textures, overlay them onto a collage and .... viola ... digital artist!
My digital images were created using Photoshop 5, on a G3 Power Mac. The photographs which form the basis of these images were taken with my old non-digital Pentax Super A SLR camera. The photographs were scanned with an Agfa snapscan 1236.
In the past I had amassed a vast collection of photographs taken as back-up for my paintings....you cannot very well drag a portion of rusting engine into your studio! I've taken many more photographs since.
skeletised war-machine (2000)
the photographs that went into its creation
The sky is a photograph taken in my backyard. It shows, silhouetted, a chimney, vent pole, etc.
The chimney and vent pole have disappeared as a result of careful rubber-stamping in photoshop...
...going into the selective colour I pick out the reds & increase the redness (exaggerated here).
The sky in skeletised war-machine was the sky over Melbourne one evening in late January 2000. Above are the various images that went into the creation of the image skeletised war-machine. Starting off with the sky photographed from my backyard, I begin by rubber stamping the chimneys & TV antennae out of the picture... then I go into the "selective colour" command to pick out the reds, so that when I insert the flame it will look as though the sky is on fire. The machinery is from the Grampians (Victoria, Australia). A skull is cut, pasted, and then "merged" with the machinery by rubber stamping. The bones that fly away from the skull are the wing bones of an emu... photographed when the Museum of Victoria was still open. The foreground was from a railway line, cut, pasted together and then duplicated with the perspective free transform command applied. The "umbilical cord" is another picture altogether & took as much time to create as the entirety of this image!
This essay was written in c. 2004.
The original computer I used, a G3 Powermac which I used for a decade, has been replaced.
I no longer use the Pentax camera referred to, having bought digital SLRs (Canon and Pentax). Alternately I use the iPhone camera.
I no longer use the Photoshop version 5, which was released in 1998, and which I continued to use for a decade. The Photoshop version used from 2007-2019 was Photoshop CS3 (PS 10). In 2019 I bought a used copy of Photoshop CS 5.5 (PS 12.5). Since 2020 I have used both the subscription version of Photoshop (I am currently running Photoshop 2023) as well as the CS5.5 version (in a partition running Mojave) on a Mac.
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